Иран запустил ракеты в сторону Израиля

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Wouter also believes in giving back to the greater gamedev ecosystem (something that is really important to EGG and its community). He wants to share his knowledge and his joy for games with others. Beyond all his open source contributions to major projects, he was also one of the creators of SMU Guildhall, teaching students how to build engine components (such as shader systems, skeletal character animation, scripting compilers) while supervising their Master’s projects. At DICE this year, I watched as a former student, upon seeing his former professor, ran across the room to thank Wouter for teaching him game development and inspiring him to start his successful gamedev career (he is now an executive at a prominent company).

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This is not limited to critical systems. Any non-trivial engineering project where bugs are expensive (which is most of them) accelerates when correctness is cheap.

Once you orchestrate multiple external services - telephony, STT, TTS, LLM - placement dominates everything. If those services aren't co-located, latency compounds quickly. Moving the orchestration layer and using the correct regional endpoints cut e2e latency in half. Service placement makes a huge difference.

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